Asset Quality & Topology Standards
Requirements for publishing 3D models, shaders, and engine assets.
1. Mesh & Topology Requirements
- Clean quad-based topology preferred for character meshes.
- Non-overlapping UV unwrapping with zero texture distortion.
- PBR metallic-roughness texture maps provided in 2K or 4K resolution.
2. Supported File Formats
.FBX, .OBJ, .GLTF, .USDZ, .BLEND, .UASSET, .MA, .HIP